Necessary cookies allow us to offer you the best possible experience when accessing and navigating through our website and using its features. What types of cookies do we use? Necessary cookies It will contain some anonymous information such as a unique identifier, website’s domain name, and some digits and numbers. Each cookie is unique to your web browser. What are cookies?Ĭookies are simple text files that are stored on your computer or mobile device by a website’s server. By visiting plati.market you agree that plati.market may use cookies to be processed by Google Analytics and Yandex.Metrika. but they won't.Please read this cookie policy carefully before using plati.market operated by us. I never even liked Sonic 1 all that much, either in music, art, or gameplay (I legitimately feel it's the weakest of the Genesis games and frankly GHZ's song irritates me), and it especially gets to me that every time they give GHZ love, they're doing it at the expense of EHZ or AIZ. That said, I'm as sick of GHZ in particular as anybody, and I'd much rather see Star Light Zone get some love. But for this one, they have to play it safe. ![]() ![]() Once Team Mania prove themselves with this game and bring a bit of goodwill back to the franchise, I'm sure Mania 2 will have a good deal more freedom, both in terms of more original content, and in terms of a wider pool of classic content for referencing. are on the attack, using nostalgia as their chief weapon, and it's important that said nostalgia focuses on what a majority of folks remember as "the good ones." 8-bit and spinoff content would at best go unrecognized by a huge swath of players (keep in mind the GG never sold anywhere near as well as the Gen/MD), and at worst remind people of considerably worse physics, some awkward level design, and constantly changing AA batteries. Sure, you and I might love to see characters like Fang and Mighty reappear, or Bridge Zone, or whatever, but this is what this game needs to be. surprise us and we see supposedly blacklisted Sonic 3(&K) levels get the Mania treatment (namely referring to the three usual suspects of Carnival Night/Icecap/Launch Base).Ĭlick to expand.Considering how many people outside the deeper Sonic community think there hasn't been a good Sonic game since Sonic 3 & Knuckles, this isn't really a bad decision. they don't remake any levels already remade in both versions of Generations (and to a lesser extent, any levels rehashed in Sonic 4) and b. Incorporating Chaotix's Combo Ring was a neat mechanic and a surprise, and I was hoping to see more stuff like that added to Mania.Īt this point I just hope that a. This kinda disappoints me just as much as the high ratio of remixed levels, having level content/mechanics/gimmicks from Chaotix or the 8-bit games (if not recreating zones outright from those titles) I think would benefit Mania in terms of helping it feel more novel. ![]() Click to expand.This, alongside the group seemingly confirming Sonic, Tails, and Knuckles as the only characters appearing in Mania (playable or otherwise), sounds like they are exclusively focusing on the main Genesis games and everything outside that group (8-bit Game Gear games and spinoffs of the era) are effectively being ignored.
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